03 / Games & Interactive

Give people something
to take part in.

We turn ideas into playable experiences, from a first concept or prototype to production systems and releases. Mechanics, art and technology are designed together around the audience and platform.

PLAYABLE PROTOTYPE

Drift Protocol

0.00sBest —
What we can deliver

Start small. Prove the play.

A game should be engaging before its scope expands. We can help make the core idea testable, then build on what works.

01

Concept and design

Audience, core loop, mechanics, art direction and a practical production plan.

02

Playable prototype

A focused build to test the idea, interaction and technical feasibility.

03

Production

Gameplay systems, levels, interface, art, testing and release preparation scoped in milestones.

In development

See what is taking shape.

Some of our best ideas are still being tested. We’ll share honest progress here as each build becomes ready to show.

Join the testing pool

Help us make the next mobile game better.

Interested in trying future mobile builds and telling us what works? Leave your details and we may invite you when a suitable test opens. There’s no obligation or guaranteed invitation.

Testing invitations only. See our privacy information.
Guide pricing / ZAR

Scope the right first release.

Starting guides, not fixed packages. Platform, art, content, online services and release needs shape the final quote.

EXPLORE

Concept sprint

From R15,000

Define the audience, core loop, art direction and a practical path to a testable idea.

PROVE

Playable prototype

R45,000–R95,000

Build and test a focused playable slice before committing to full production.

PRODUCE

Production build

From R120,000

Milestone-based gameplay, content, art, testing and release preparation.

We confirm a tailored scope and quote after discovery.

Request a Game Quote ↗
Have a playable idea?

Let’s find its first useful build.

Tell us who will play it, where and what should make it memorable.

Discuss Your Game ↗